More interactive and engaging classes
Thanks to the infinity of digital resources that currently exist, it is possible to enhance the student’s participation in the educational context, making the classes more participatory, interactive, and attractive for the learner.
Digital favors the creation of team projects, cooperation, and learning from each other.
Thanks to a tablet or a laptop and the digital resources they provide us, we can immediately access the work of other colleagues, making review and collaboration possible.
Capture attention and promote motivation and visual memory
The use of the digital whiteboard, and the possibility of creating animations, presentations, infographics, videos, or interactive applications turn the educational experience into something more enjoyable and visual in the eyes of the students.
This favors the attention and motivation of the student, who will be able to better understand the information presented, assimilating concepts in a faster and easier way.
Introduction of gamification in the classroom
It has been shown that gamification with the best gaming laptops under $800 and the best gaming laptops under $700 in the classroom increases student motivation, improves their academic performance, stimulates social relationships, and favors attention and concentration.
Digital makes gamification within the class easier and more suggestive, allowing the incorporation of numerous resources and tools that,
in addition, improve the measurement of achievements and progress in the student and make the allocation of rewards or prizes more attractive.
Technology allows teaching to be adapted, and material and digital resources to be customized to the special needs of each of the students in the classroom,
contributing to their stimulation and learning in those aspects in which that student needs further reinforcement.
More initiative and creativity among students
With the use of ICT, including the best laptops for graphic design and video editing students and professionals.
The student will develop their creativity and take initiative thanks to the fact that they will stimulate new skills that help them to be able to learn by themselves.
What social networks and how can we introduce them in the classroom?
In addition, students will become familiar with each of the existing networks such as Facebook.
That is where to create private groups managed and moderated by the teacher, content, debates, or provide information.
Also where to share work and projects carried out in class and where to define different roles that encourage respect for other opinions and empathy in the student.
YouTube, where you can create channels to develop educational videos on a specific subject, present classroom work, or watch videos in other languages, tutorials, talks, etc.
Twitter, is a powerful information search tool to learn and develop critical thinking that allows us to distinguish real news from what is not.
Blogs, as an inexhaustible source of knowledge, or as a place to express yourself creatively.
Instagram, where you can upload images of the classroom to a profile created specifically for it and publicize the use of hashtags, labels, etc. Being able to locate images and place places on the geographic map.
Pinterest, where you can create boards where you can collaborate by uploading photos of the same theme or subject that allow greater knowledge of it.
In short, learning and developing skills will allow you to function in a valid and capable way in the digital age in which we find ourselves.